Game DescriptionThere are many outstanding rule systems available for the American Civil War, but few of them focus exclusively on army-level command. Altar of Freedom allows you to play the biggest battles of the war with multiple players, in one evening, on limited table space.
This system is designed for real historical scenarios like Antietam or Chickamauga, not for points-driven tournament matches. Your role as a player will be to step into the boots of a corps or army general. Operating at the highest levels of command, you will not bother yourself with micromanaging regiments or interfering in the affairs of your colonels. Your challenge will be coordinating your divisions to be in the right place at the right time and wrestling with the outsized personalities of your corps commanders. The rest, as Robert E. Lee might say, is in God's hands. |
ScaleGrand Tactical. The rules are designed for 6mm/10mm miniatures, with an available conversion to 15mm.
One turn is approximately one hour & 1" = 150+ yards. |
Basing1 base = 1 brigade. Basing is flexible, so long as both armies are based in the same manner. Recommended basing is 1.25" x 2.5" [30mm x 60mm] for infantry and cavalry and 1.25" x 1.25" [30mm x 30mm] for artillery and generals.
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Game Sequence
Altar of Freedom is a turn-based game, although the duration of each turn is determined by a variable Turn Clock. At the start of each turn, players secretly bid Priority Points for the opportunity to maneuver their divisions before the enemy. After the secret bidding, players reveal their highest bids and begin maneuvering divisions in order of priority. After each new bid is reached, players roll to remove time from the Turn Clock. The Turn Clock is the strategic center-piece of the game, since players vie for control of the clock throughout the battle. He who controls the clock can manipulate the speed of the countdown. When the clock does expire, the turn ends immediately and players complete some minor adjustments before proceeding to the next turn. Because all games are based on historical scenarios, every battle has a defined end with victory conditions for each commander.
ReviewsWant to read reviews of the game from some independent gamers? Here's a brief review from an Italian blogger after his first game, and another quick impression from a player in the UK. Finally, a much longer review from another first-timer at the Pendraken Forum. This Wargaming Recon podcast episode is also worth a listen.
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F.A.Q.Have you read through the rules and found some specific questions about gameplay? Try our FAQ, complete with answers to some of the most popular questions players have had.
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